This release contains an initial port of brmh to Windows systems. This release is intended for users familiar with brmh who wish to run it on Windows. This is not yet intended for new players. I would appreciate any feedback and testing. This works for me on my system with my netrekrc file. Please let me know if you have any problems with your setup. Limitations of the port: 1. Only a few X11 fonts are available. Please contact me if you'd like a font included. More information is below. 2. Only a few rgb.txt colors are available by name. Please use #RGB or #RRGGBB syntax if you receive an "Unknown color" error. 3. This is not pixel-perfect. In particular, I don't understand X11's window draw order so sub-window overlaps may be different. 4. The metaserver window lacks "refresh" and does not fork. 5. The mouse cursors were hand-entered by me and are incomplete. 6. Ping times should appear to be ~10ms higher. Some of this is an illusion. 7. This uses more CPU time than X11. My old Celeron now uses <15%. 8. I haven't tested a wait queue. A note on the fonts: I rendered the following font matches on my Ubuntu (Xorg) installation and included the bitmaps in netrek.exe. I don't think this is a copyright violation but I don't know. If you would like other fonts added, please let me know. This is a semi-manual process. "6x10" "-adobe-times-bold-r-normal--34-240-100-100-p-177-iso8859-1" "-misc-fixed-bold-r-normal--15-*" "-*-lucidatypewriter-*-*-*-*-40-*-*-*-*-*-*-*" "-*-clean-bold-r-normal--10-100-75-75-c-60-*" A note on SDL: This program links to the SDL.dll library which is LGPL. Please see the included README-SDL.txt for more information. You can obtain the source either from or from . Source code: You can obtain the brmh source and/or patches from . cheers all, guilty@uw